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· 13 min read
Raul Jimenez Ortega
⚠️ Notices and acknowledgments

I would like to start by clarifying that:

Acknowledgments: to JJ Merelo for his contributions.

This is the second article in the series "History of Technical Communities," in which we are reviewing the history of technical communities in Spain. In this one, we will focus specifically on the era when the Internet became popular, reaching many households, and we will continue to get nostalgic with some of the innovations that were introduced.

We are in the years of:

And a year before Intel Pentium began flooding the market (1993).

note

On the radio, and in our Discman, songs like "Experiencia Religiosa" by Enrique Iglesias (1995), "Wannabe" by the Spice Girls (1996), "La Raja de Tu Falda" by Estopa (1999), or "Livin' la Vida Loca" by Ricky Martin were playing.

Linux and LUGs

A year earlier, in 1991, the Linux operating system was created, which in 1992 adopted a GPL license. This technology not only transformed the Internet and many other things, but it was also the seed of many important communities of the time, such as the Linux user groups (LUGs). Among other things, they held “Linux install parties” to help install systems like SUSE (1992), Debian (1993), Red Hat (1993), Mandrake (1998), ... which were not easy to get working at that time.

Years later, in ~1997, the Association of Spanish Linux Users (Hispalinux) was formed in Spain, an important community whose goals can be read in their statutes. In 2024 it has more than 7,000 members.

Internet

This is the era of the early days of the Internet in Spain (1996), when Web 1.0 arrives, static pages created with HTML 2.0, practically without user systems or comments, and which we browse with browsers like Netscape or Opera.

note

Due to the limitations of JavaScript in 1996, there were technologies like Microsoft's ActiveX, Sun Microsystems' JavaBeans, and Macromedia Flash, which allowed for more advanced experiences.

The first Spanish Internet Service Providers like Goya (1992) and InfoVía (1995) were born, charging for Internet (per minute connected) at the price of a local phone call. Yes, because at that time, you had to pay for local calls. That's when 28.8 kbps modems, the routers of that time, were more than a thousand times slower than today's.

With these connections, we could chat and browse Web. At that time, websites almost had no images, and of course, no multimedia files, because downloading a 4 MB file could take many hours, and if you were lucky that someone didn't cut off your connection by calling your house.

note

Soon after, audio and video compression algorithms, or audio codecs and video codecs improved significantly, facilitating access to these files online (e.g. MP3 1993, AAC 1997, DivX 1998, MP4 2001, ...).

Also in 1992, party lines emerged, multi-conferences with strangers via telephone. Although personally, I wouldn't include this in the community initiatives.

In 1998, another community was born, the Association of Internauts, whose can be read here.

That same year, 1998, Netscape created the Mozilla organization, which led to the creation of the Mozilla Foundation in 2003.

And in 2000, the Spanish chapter of the Internet Society was founded.

note

Did you know that at the beginning of the Internet, it was the Internet providers themselves who usually provided us with our email accounts? Before Microsoft launched Hotmail in 1996 (now known as Outlook), or Yahoo! created Yahoo Mail in 1998, or Google inaugurated Gmail in 2004, which by the way, you could only access by invitation.

Hosting and Search Engines

When the Internet was arriving in Spain, the first web hosting providers, like GeoCities (1994), or later Galeon.com (1999), began offering free web hosting as well.

This greatly reduced the barrier to entry for communities that wanted to collaborate by creating and sharing tutorials, news, etc. Especially for those of us who were teenagers and couldn't afford a paid one.

It should also be noted that the first search engines did not appear until the mid-90s (e.g. Lycos ‘94, Yahoo! Search ‘95, AltaVista ‘95, Olé ‘96, Hispavista ‘96, Google ‘97…). Therefore, there were not only far fewer manuals and tutorials, but until then, it had been very difficult to find them.

As a result of some of these collaborations, older people will remember the famous Rincón del Vago (~1998), a website mainly used by students to share academic papers and notes. But to give an example of a technical community, I will leave one that I was lucky enough to be a part of, HackHispano (~1999).

IRC and Other Chats

It was also when the IRC protocol became popular, and programs like mIRC (1995) allowed us to connect to public servers like IRC-Hispano, freenode, undernet, etc. For the first time in history, it allowed real-time chatting with people from other parts of the world, I repeat, at the cost of a local call, something totally disruptive.

note

For the new generations; IRC is similar to Slack, Discord, etc. But where public servers gathered tens or hundreds of thousands of people, where anyone could create a "Room," and whoever arrived first automatically became an IRC operator with moderation permissions. By the way, there are still communities that continue to use IRC as a communication tool 😉.

There were many channels about #linux, #programming, #networks, ... but also #humor, #madrid, #manga, etc. However, it is true that many historic hacker communities like !Hispahack/#hispahack (~1996) also started to gather here. In this interview with Antonio Fernandes (in The Wild Project), you can hear about his beginnings in hacking at that time, and how he mentions other hacker communities/groups like Apóstols or La Vieja Guardia.

info

The movie Hackers released in 1995, explores the hacker and cyberpunk subcultures and shows black hat hackers involved in a corporate extortion conspiracy.

In 1996, the newsgroup es.comp.os.linux was born, dedicated to discussing the Linux operating system in Spain, and according to hackstory.net, one of the main initiatives of Spanish Linux hackers.

note

During this time, other messaging and VoIP tools like ICQ (1996), Terra chats (1999), MSN Messenger (1999), Skype (2003) also became popular in Spain. Although I wouldn't say many community communications emerged around them.

Conferences

At that time, the main technological conferences in Spain were:

In the international scene, other popular conferences started:

Mailing Lists

Also at that time, communities that gathered around mailing lists increased considerably:

note

At that time, there were already mailing lists software like LISTSERV. In 1992, Majordomo was created as freeware, and later GNU Mailman (1999). It wasn't until 2001 that Google Groups was launched, another system that gave a strong boost to mailing lists among communities.

LAN Parties

This is the era of the first LAN parties, groups of friends who gathered at someone's house to play network games and sometimes see things we shouldn't 🤣.

Also, macro gatherings like the Euskal Party (1993) or Campus Party (1996) began, where many of us took our desktop computers, got on a bus, and traveled across Spain to spend a few days surrounded by hundreds or thousands of technology enthusiasts playing games, burning CDs, etc.

note

In 1994, the first CD burners arrived, causing an unprecedented increase in piracy in Spain. Years later, Napster (1999), eDonkey (2000), eMule (2002), ... and other technologies that would further boost it emerged.

A few years later, in 1998, the video game and multimedia developer community Stratos emerged.

note

In 1999, the program Roger Wilco appeared, software that revolutionized VoIP communications among the gaming community.

Cybercafés

With the arrival of ISDN, which significantly improved Internet connection speeds, the first Internet cafés (~1995) began to emerge. These became other meeting points where groups of friends would gather to play, talk, and share things they had discovered on the Internet, etc., and where some “hackers” 😜 took advantage of installing keyloggers and trojan horses for somewhat illicit purposes.

note

Around 1999, Wi-Fi (or 802.11 protocol) became popular in Spain, which was the year the Wi-Fi Alliance registered the brand.

Bloggers

At the end of the millennium, in 1999, blogs, formerly also called weblogs, began to gain popularity, perhaps triggered by the launch of Blogger.com.

In that same year, Barrapunto (1999) was born, a news website related to free software, technology, and digital rights. In 2001, it began offering a weblog system called MiBarrapunto.

A famous blog that started talking about free culture at that time was Ignacio Escolar's (~2001).

Then Blogalia (~2001/2002) was born, another weblog server in Spanish.

What I would like to comment on here is the fact that the comments on some blogs almost became community chats.

info

In 2003, WordPress was created, and Blogger.com was acquired and relaunched by Google.

End of the Era

According to the Scientific Computing Society of Spain, it is estimated that by the end of the century, a total of about 68,705 people had graduated in computing in Spain (~2450 per year).

It is also when the first Official Colleges of Computer Engineers (e.g. Murcia, Catalonia, Asturias, ...) (1998-2002) began to be formed, and when the Association of Women Researchers and Technologists (2001) emerged.

note

At this time, phone booths were still being used, although Internet and GSM coverage was growing rapidly. Operators like Telefónica, Airtel, Amena, ... opened the telecommunications market in Spain, and Nokia launched the popular Nokia 3310. But despite everything, SMS and voice calls still dominated communications.

It is also when we experienced the dot-com bubble burst (~2001). A year later, Amazon would start the cloud revolution by creating AWS.

International Scene

Now let's review other events that happened internationally and later had an impact on technical communities in Spain.

Hackerspaces

Around 1992, hackerspaces began to emerge, physical spaces where people interested in new technologies, electronics, digital arts, etc. met, socialized, and collaborated.

I wrote about HackSpace / HackLab / MakerSpace / Fab Lab in this page.

Other Communities

In 1993, the IBM community appears.

The same year the first version of Java was released (1995), one of the first Java Users Group (the Denver one) was formed.

Then in 2001, many things happened:

note

According to Wikipedia, these attacks led to the creation of Meetup.com in 2002, a platform that originally aimed to bring together people with common hobbies and interests, and which would later be widely used by technical communities.

Recognitions

I found that around 1993, Microsoft was already recognizing some developers' contributions, which could be considered the precursor to the Microsoft MVP program, and what in the future would likely lead to other programs of "champions", "ambassadors", etc.

note

These programs recognizing developers' contributions would be seen as highly useful by professionals to develop personal branding, a concept introduced by Tom Peters in 1997 and which would become popular in Spain a few years later.

Open Culture

Twelve years after the founding of the Free Software Foundation (in 1997), developer Bruce Perens created The Open Source Definition, and a year later co-founded the Open Source Initiative, which popularized the term "open source" and advocated for open-source software from a pragmatic and business-friendly perspective.

note

To date, the most iconic example of a company based on free software is Red Hat, although years later, around 2008, other (controversial) models like open-core would become popular.

Early initiatives focused on open-source hardware, such as the "Open Hardware Certification Program" and the "Open Hardware Specification Project" were also launched around that time.

In 1999, the Apache Software Foundation was created to support various open-source software projects. And one of the first websites offering free hosting for the developer community to share open-source projects, Sourceforge, was launched.

In 2000, the Open Source Development Labs was founded to promote Linux in enterprise computing, which years later (in 2007) would become the Linux Foundation.

It was also during this time (2001) that Lawrence Lessig, a lawyer and political activist, created Creative Commons, an organization dedicated to facilitating access to educational content and increasing the amount of creative works available for others to legally build upon and share.

info

In 2001, the documentary "Revolution OS" was released, which tells the story of Linux, open source and the free software movement.

Social Networks

We could say that the beginnings of social networks also occurred at the end of this era with the birth of:

Although out of all these, I would say the only well-known ones in Spain were MySpace and perhaps Last.fm, mainly for communities around music.

Conclusions

In this era, we can undoubtedly say that online communities exploded, mainly with text interactions, mailing lists, and blog comments. Although voice calls (among gamers primarily) also began.

Professional associations and those around different technologies continued to be created, but now they were not necessarily local. Some new conferences emerged, but they were still not very common.

Some communities emerged around topics like Internet, Linux, hacking, game programming, women in technology, digital journalism, hardware (e.g. overclocking, open hardware, ...), etc.

Based on this information, I would say that at this time, a community was understood as: a group of people who gathered (online or in person), voluntarily and on their own initiative, sharing an interest in technology, to collaborate with each other.

And you, what do you think?

If you liked it, I will soon publish the next article in the series: “2004-2012: The emergence of modern conferences and tech meetups”

· 10 min read
Raul Jimenez Ortega
⚠️ Notices and acknowledgments

I would like to start by clarifying that:

  • I was born in 1984, so what I put in this article is mostly the result of my research and contributions received.
  • I am sure that this article has gaps and errors.
  • I am grateful for all contributions, which of course will be appreciated and will be under CC Attribution 4.0 International.

Acknowledgments: to JJ Merelo for his contributions and to SCIE because their website has been enormously helpful.

In this first article of the series "History of technical communities," we will review the history of technical communities in Spain, before the Internet, during the era when computing arrived and the revolution of personal computers began.

Previous context

Let's review some facts from the national and international context to set the stage.

United States

1975 is the year when the United States ended the Vietnam War.

IBM was already 64 years old, the giant and world leader in manufacturing computers (mainframes) used by companies, government institutions, and academia.

Another company, Digital Equipment Corporation (DEC), which in 1998 would be acquired by Compaq, began marketing in 1960 what they called Programmed Data Processors (PDP) around which user groups would be created.

At that time Xerox held a dominant position in the photocopier market. It was one of its printers that in 1980 would give rise to the anecdote that would eventually lead Richard Stallman to the creation of the Free Software Foundation.

Until recently, software was not perceived as a product. It was when IBM decided to unbundle it from hardware (in 1969) that the independent software vendor industry (ISVs) was born, where companies such as Microsoft would soon play a fundamental role.

By this time, some of the first user groups or communities I could find were already a few years old, such as:

  • TMRC, MIT students related to hacking culture (1946).
  • SHARE, IBM mainframe user group (1955).
  • GUIDE, an IBM systems user group (1956).
  • DECUS, the Digital Equipment Corporation (DEC) computer user group (1961).

In 1963, the IEEE was created, a non-profit organization that would later create standards such as Ethernet (1983), Wi-Fi (1997), etc.

By then, some notable computing conferences that brought together technical profiles had already been held, such as the International Solid-State Circuits Conference (1954) and the Symposium on Operating Systems Principles (1967).

On the other hand, Intel, already 7 years old, launched the first microprocessor in 1971, the Intel 4004 (at a cost of $450, as of 2023), which would revolutionize the personal computer industry.

Spain

Now let's review some important facts related to computing in Spain before the dictator Francisco Franco died in 1975 after 36 years in power.

Up to that date, the most notable figure in the sector I have found is José García Santesmases, a physicist and pioneer of computing in Spain who was 68 years old that year. He:

It was also before Franco's death that the Association of Computing Technicians (1967) and the Institute of Computing under the Ministry of Education and Science (1969) were created.

In 1971, an order (law) was approved in Spain, and that would establish the study plans for the different degrees, which shortly afterwards would give rise to the first Faculties of Computer Science.

The Spanish transition

The same year Franco died, in the United States, Bill Gates and Paul Allen founded Microsoft and launched what is considered the first personal computer that was well-received by the market (in terms of performance/price ratio), the Altair 8800.

In this year (1975), the mythical Homebrew Computer Club was also founded, where Steve Wozniak and Steve Jobs showed their Apple 1 in 1976, a moment “immortalized” in movies like Pirates of Silicon Valley (see sequence) or Jobs (2013).

In 1976, Steve Jobs, Steve Wozniak, and Ronald Wayne founded Apple, and launched the Apple-1. The same year Bill Gates wrote his famous letter “An Open Letter to Hobbyists”.

note

The first film documenting the Apple-Microsoft rivalry, Pirates of Silicon Valley, was not released until 1999.

That year was when the first Computer Sciences Faculties were created in Spain at the Polytechnic Universities of Madrid and Barcelona, and the University of Valladolid (see more).

First associations

On June 15, 1977, the first democratic elections were held in Spain.

Shortly after, the Constitution of Spain (1978) was approved, which among many other things includes the right to freedom of association, which would promote the formation of many associations in Spain from which articles, manuals, and case studies would be published.

Some of these associations are:

In parallel, outside Spain, other notable groups were formed:

First online communities

Also, around this time (early 80s), the first online communities could be said to emerge, gathering around bulletin board systems (BBS), the precursors to today's forums.

Almost in parallel, Usenet emerged (~1980), another system for exchanging opinions and experiences. This is the system Richard Stallman used in 1983 to announce his plan for the GNU operating system. Two years later, in 1985, he founded the Free Software Foundation, whose philosophy would have a significant impact on the world of software and soon after on hardware, and of course around many technical communities.

Shortly after Usenet, in the year when Teletext was being experimented with in Spain and we could listen to Michael Jackson's recently released Thriller on the walkmans (1982), Telefónica began marketing Minitel, a system that could be used to access the phone book, retail shopping, access company information services, databases, forums, and messaging.

In that same year (1982), Sun Microsystems was founded, a company that would compete with DEC in the sale of servers and workstations, and where in 1991 they would start working on the project that would result in the Java language.

In 1984, FidoNet emerged, a popular network of BBS nodes that would gain traction in Spain and for the first time allow many strangers to communicate worldwide via computers over telephone lines. For example, the node "2:345/801" was the address of a board called “Atlantis” whose operator was Alfredo Sanchez, from Granada, and whose phone number was “958132748”. More information in "Traveling in time: SysOp of a BBS in 1997 and Fidonet in Spain". Here is another list of nodes from 1987, and here are other nodes from Spain.

Conferences

In the national scene, most of the technical conferences and events held were more from the university sector:

And in the United States, here are some that seemed interesting to highlight:

PCs and video games

Throughout this decade (the 80s), 386 (1985) and 486 (1989) computers arrived in many Spanish homes, and video game consoles began to flood houses: Commodore 64 (1982), Nintendo NES (1983), Sega SG-1000 (1983) Amstrad CPC (1984), Amiga (1985), Atari 7800 (1986), Game Boy (1989), ... In this climate, the first meeting called the Game Developers Conference was organized in 1988, in California, with about 20 people that would grow to about 125 the following year, and today gathers nearly 28,000 people.

As can be read in the History of personal computers in Wikipedia page, by this time Texas Instruments was the largest chip manufacturer in the world, and one of the high-tech electronics companies that entered the home computer market in 1979.

The Compaq Computer Corporation founders worked there, until ~1978, when they founded Compaq and launched their first product, a portable personal computer (portable computer) inspired by Osborne 1 but compatible with IBM software, mainly oriented to professionals. If you want to know more, the documentary "Silicon Cowboys" tells the story of Compaq and its impact on the development of portable computers. You can watch the launch event here.

End of the era

Other relevant events at the end of this era:

  • RedIRIS (1988) emerged in Spain, the Interconnection Network of Computing Resources for universities and research centers.
  • Guy Kawasaki created a team of evangelists at Apple.
  • The popular Concurrent Versions System (CVS) was born (1990).
  • Also in 1990, Open Design Circuits proposed the creation of a hardware design community with the spirit of free software (more).
  • Jean Lave and Etienne Wenger introduced the concept of “Community of Practice” that accompanies us to this day and is defined as: “a group of people who share an interest, deepen their knowledge and experience in the area through continuous interaction that strengthens their relationships” (1991).

Finally, what would change society and the community ecosystem in the coming years was presented by Tim Berners-Lee in 1991, the foundations of the World Wide Web.

Conclusions

As we have observed, during this era, computing arrived in Spain, along with the constitution and the first associations, which emerged around the scientific and university community.

  • The first computing, automation, and artificial intelligence conferences were held. At the same time, BBS and Usenet emerged, where the first more informal online communities began to form.
  • Internationally, the first user groups and computer hobbyist clubs emerged around electronics, specific company systems, hacking... along with some conferences that were mainly face-to-face.

In summary, these groups and conferences talked about: operating systems, automation, robotics, circuits, programming languages, artificial intelligence, IBM systems, Apple, video games, networks, and security.

Based on this information, I would say that when we talked about community in Spain at this time, we mainly referred to: a group of people who meet in person on their own initiative and share an interest in software, whose goal is professional development. Mainly to publish articles, manuals, and case studies.

And you, what do you think?

If you liked it, you can continue reading in the following article of the saga: "1992-2003: The rise of online communities".

· One min read
Raul Jimenez Ortega

Following a series of reflections that led me to consider what a technical community is (for me), I decided to start this series of articles that compile the most relevant facts from the world of technology and communities, with a special focus on Spain.

The goal is to document the history and help us reflect on the past, understand how and why technological communities have evolved the way they have, and establish a common framework to help dispel some of the current controversies. This way, hopefully, we can focus on what I believe is important... collaborating.

The articles I plan to publish soon are:

I’d like to remind you that all the content is on GitHub and under Creative Commons, and I would love to receive your contributions.

If possible, I will try to upload this information to Wikipedia in some way.

I hope you enjoy them 🙂

· 5 min read
Raul Jimenez Ortega

Today, I write this article motivated by a new community initiative that we are starting and still doesn’t have a name. It is mainly aimed at people with experience or the intention to create technical communities, with the purpose of helping to create healthier, more attractive, useful, and sustainable communities.

In this context, I find myself needing to define what a technical community is, at least for me.

An ambiguous term

To begin with, I hope everyone agrees with me that the term community not only has many meanings and synonyms, but it has been used to refer to many things, sometimes more accurately and sometimes less so, making it very ambiguous.

For example, when we talk about a community, we could be referring to a multitude of things (at least in Spanish):

In the tech world, the term has been used, and we could even say... abused or misused to the point where some of us feel that the romantic meaning of the word has been distorted.

Here are some illustrative examples in different contexts:

This often leads to debates about what we generally mean by community in the tech world.

Keep in mind that language evolves over time, and the use of words is closely linked to the context in which they are expressed. To dig a bit more into this, I’ve decided to start a series of articles on the History of technical communities (in Spain).

My definition

Here’s what I understand by technical community, in the most traditional/romantic sense, heavily influenced by my own life experience, and clearly biased:

It is a group of people who:

  • Emerge from their own initiative (grassroots movement).
  • Share an interest in technology (software or hardware), for example: programming languages, methodologies, cybersecurity, data, or robotics.
  • Are governed by a set of norms or rules, whether implicit or explicit (like a code of conduct, decalogue, nettiquete, ...) and defined by the community itself.
  • Have a purpose or goal more focused on professional or personal development rather than pure entertainment.

Where all these people, both promoters and other participants, voluntarily decide to invest part of their free time (out of intrinsic motivation), and sometimes money, to interact regularly with each other. Sometimes without expecting anything more than the satisfaction of helping others, sharing knowledge, sharing experiences, learning from others, collaborating on projects, and ultimately enjoying with like-minded people their passion for technology in their free time.

Always altruistically, and even seeking the good of others at their own expense, often leading to the formation of strong bonds.

If I had to name some communities that I think would fit quite well, they would be:

That said, I must say that:

  • This definition probably does not apply to more than 90% of the communities that exist today.
  • Nor does it mean I do not appreciate or admire other types of communities.

The controversy

The other day, thinking about some classic debates where people from the same generation discussed whether “X” was a community or not, I remembered when my father used to tell me: “what you’re listening to isn’t music, it’s noise!” Does that sound familiar? Personally, I think it’s natural that as we get older, we hang on to our memories and nostalgia for something, and it’s hard for us to accept that things change and evolve into something that we may or may not like.

And more often than I’d like, I find myself in similar debates: is an online community a real community? Is the community of a company a community? Is the community of X a community?, ...

What really matters

But I wonder, how important is the label we put on it?

My opinion is quite firm on this. I say that, as always, the most important thing is to seek what unites us and not what separates us. We are already in a sufficiently divided, confrontational, and polarized society, to add more fuel to the fire over things that, in my opinion... are trivialities.

Just like people, communities are diverse; you may like them more or less, and everyone will judge which people and communities they like better, seem healthier, or toxic, but in any case, what I say is... let’s try to empathize, always act with respect, sincerity, honesty, and as far as possible... collaborate.

In my opinion, this is the antidote to most problems.

And you, what do you think?

· 9 min read
Raul Jimenez Ortega
It's been a long time since I wrote about these topics...

Specifically since I launched the family blog attempt (in 2018), although I hope to find time another day to share these experiences.

The truth is that I would like to share how I am trying to get involved in my son's school. Through the AMPA and other ways, and the initiatives I have recently participated in there. For example:

  • A talk to 3rd and 4th-year ESO students (14 to 16 years old) at a career guidance event, where I shared my experience with them (starting from when I was their age until today).
  • A discussion with Gabriel Zabal, for parents with children over 10 years old, mainly focused on the risks associated with new technologies, using social networks as a guiding thread but touching on many other topics.
  • Or my experience participating with them in the sports day championships.

If you are interested in these topics, let me know in the comments (to prioritize it) 😉.

BTW, in case you need it, here is a table of course equivalencies between countries:

SpainUSACanadaIrelandUnited KingdomFranceGermany
1st ESOGrade 7Grade 71st YearYear 8Collège 5e7 Klasse
2nd ESOGrade 8Grade 82nd YearYear 9Collège 4e8 Klasse
3rd ESOGrade 9Grade 93rd YearYear 10Collège 3e9 Klasse
4th ESOGrade 10Grade 104th YearYear 11 & GCSESeconde10 Klasse
1st BachilleratoGrade 11Grade 115th YearYear 12Première11 Klasse
2nd BachilleratoGrade 12Grade 126th YearYear 13 & A LevelsTerminale12 Klasse

Those who know me know that I am used to giving training and talks to adults, but helping a 7-year-old child learn to study... is something totally different, and it is proving to be quite a challenge 😅.

So today I want to talk about my experience trying to help my son José summarize books, how I have come to feel frustrated by setting my expectations too high, and the conclusions I have reached.

The context

To give you some background:

  • Every two weeks he brings a book from school home.
  • These are books that himself and his classmates have brought to class, usually bought by the parents.
  • They are asked to fill out a worksheet after reading where they have to make a summary of about half a page.
  • These books are like Anna Kadabra, Pokémon, Marcus Pocus, Dog Man, ... which mostly have +100 pages.
  • Lastly, they have the "reading challenge" (optional), where each month they are encouraged to choose another book that meets certain characteristics. For example:
    • In January, one with a beautiful cover
    • In February, one with illustrations
    • In March, another with a number in the title
    • In April, one turned into a movie
    • In May, one with an author from your country
    • In June, a graphic novel/comic.

Although most books are recommended for children his age, in some ways it surprises me:

  • The length of the books, especially for the pace at which they have to read. Although I suppose it is good because it requires them to read almost daily a chapter, which will help them develop a reading habit.
  • The vocabulary contained in the books, sometimes quite advanced, which is good, I suppose.
note

Here's a talk (in Spanish) that my good friend Jorge Barrachina recommended to me recently, Gregorio Luri's talk "El arte de leer y el gusto por la lectura".

But I would like to know if I am the only one or if other families also have similar feelings. I encourage you to tell me in the comments 😜.

The frustration

It all starts when after several weeks, after reading my son's summaries looking for spelling mistakes, I realize that I don't understand the summaries very well. So, with the idea of helping him improve them, I start asking him questions, to see if I can understand the plot better, but still I'm missing characters, or clarifications, or anything else that makes it hard for me to understand the story.

In the end, both his mother and I decided that the best thing would be for one of us to also read the book, so we could help him because otherwise, how would we know if he had missed something important or not?

Well... something that initially didn't seem complicated, I realized was more difficult than I thought 😅.

One of the things I have noticed while reading the books is that every one or two pages, there are words that I suspect he doesn't know, like exhalation, arrogant, seep, utopian, electoral campaign, ..., so every time I read one of his books, I ask him to verify.

Indeed, many he doesn't know, and I always tell him:

José, when you don't understand something...ask what it means! Because if you don't, you're probably not understanding the story well.

I always do it... even when I'm reading Mikecrack stories to him and his brother in bed before sleeping, but no matter how much I repeat it... there comes a time when he stops asking.

But well, once the entire book is read and all the vocabulary is reviewed, we move on to the summary. There, my method consists of reminding him that every story has:

  • A beginning, where something usually happens that disrupts the order and:
    1. Creates a problem to solve.
    2. Is the trigger for an adventure.
  • Then there's the development (or middle), which is what is told in most of the book.
  • Then there's an end (or conclusion), where the situation is resolved, or the story ends, and everything returns to normal.
  • And besides this, there are some characters more important than others, without whom the story could not be told well.

And then I ask him to, using those four elements, tell me what happens at the beginning, the most important things that happen before reaching the end, how everything is resolved and returns to normal, and while doing that, explain who each of the characters are.

Well, as you can imagine, despite all attempts and trying to give him hints, because to be honest, even I sometimes find it hard to summarize... I can't get the summary to meet my expectations 😅, which ends in my frustration 😡, for which I then have to apologize to him, explaining that it is not his fault but my own frustration for not being able to help him 😞.

Asking for help from the teacher

So I said to myself, "OK Raúl, you're not doing it right, ask the teacher for help!" (and that's what I did).

After talking to her, she gave me some advice. Since the books are quite long, she told me to ask José to write down "the main ideas" of each chapter on a separate sheet, and then with all of them, make the summary.

Here are the notes we made from the book Anna Kadabra 13. Danger at the Mansion:

Main ideas by chapter of: Anna Kadabra 13. Danger at the Mansion

The problem is that when taking notes and making the summary, he sometimes missed important things, like the fact that the supposed villain of the book wasn't so bad (but had been deceived), or he focused on things that caught his attention but weren't relevant, like an anecdote about a secondary character.

But of course... he's a child, how do I explain to him what is a main character or event and what is a secondary one?

I tell him: "if you remove that part of the story or character, can you still understand the story? Is it still the same?" and he says something like... "dad, if you remove anything... the story is no longer the same", and he's not wrong 🤣. So in the end, on more than one occasion, I end up telling him what I THINK is important and why.

Asking for help from my mother

In the end, I turned to my mother, because besides being my mother, she was my language teacher, and the teacher of many children in a school in Nerja.

She recommended a book that seemed promising: "In primary school, learn to learn - 6: Learn to summarize and take notes", and I, as an obedient son (sometimes 😜😜), bought it.

As you can see on Amazon, the book was published in 2001 (more than 20 years ago!), but what caught my attention was what I saw in the introduction:

Learning to learn 6 - Learn to summarize and take notes

Seeing that "in the past" it wasn't until the age of 10 that summaries were learned reassured me. This, along with the last meeting with my son's teacher, who again hinted that I shouldn't be so demanding with the summaries, I've decided to relax and see it from another perspective 🧘💆.

My conclusions

I have to get used to the fact that the summary is not that important (for now). What is important is that my son:

  • Keeps enjoying reading.
  • Continues developing his reading speed and comprehension.
  • Learns vocabulary.
  • And above all, doesn't start disliking reading because after... there's going to be a time of "dad's anger" ;(.

So now what I've asked him to do is that when he reads a book:

  • Have a blank sheet of paper at hand.
  • Write down all the words he doesn't know.
  • And ask Alexa (Echo Show) what they mean, and write them down. I was going to buy him a traditional dictionary... but honestly, I think this way will be faster and he will use it more.

Because from now on, when I read the book, I will see if he has done "his homework" and taken notes, because now instead of putting so much emphasis on the summary, we will try to get him into the habit of looking up what he doesn't understand, so he can learn vocabulary and better understand what he reads.

How do you see it? Any advice? 🙂.

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· 8 min read
Raul Jimenez Ortega

Today I am writing to announce that in 🧠 My digital brain I have added a new section to collect resources for people who energize 🌈 Tech communities in the hope that they will help create more sustainable communities over time.

Photo of the CommitConf 2023 Open Space "Local communities outside big cities".

Photo of the CommitConf 2023 Open Space "Local communities outside big cities".

New resources section

Following the document I produced with help from several people(1) last year (🇪🇸) after the Open Space @ CommitConf 2023, I have published three resources:

I have also created several "placeholders" on resources that I hope to develop based on input from the upcoming Open Space(2):

(1) At the end I have added a list of people who have contributed to this work.

(2) Next week is CommitConf 2024, where the OpenSpace on "How to sustain technical communities" that Dani Rey, Oskar Calvo and I have proposed will take place, which will be "the continuation" of last year's Open Space where some of the challenges facing technical communities were discussed.

Communities in recess?

Are the communities in recess?, are the communities having more problems now than before?

After talking to many people, and in different forums, such as the Open Space, my perception is that there is a general feeling about the drop of activity in many of the technology communities (both in Spain and abroad) in the last few years, especially since the pandemic.

By "drop of activity" I mean a mix of things, but mainly I mean a lower attendance to meetings (face-to-face and online), interactions in mailing lists/IMs, etc.

And this situation, worries those of us who energize communities.

One of the concerns that I have heard recurrently is that the average age of the people who are part of these communities is growing, or said with other words, that it is difficult to attract and engage the new generations.

Personally, I am reluctant to believe that this is because the experience offered by the communities no longer provides as much value to the new generations as other new formats, channels or "forums".

But before we continue... what is a community?

What is a community?

Or rather, what do I mean by community, or technology community?

Perhaps it is good to start with this question, since for example, during the Open Space, in my opinion, there were times when the conversation revolved around different concepts of "community".

Vibrant meeting space, technologists gather with faces animated by enthusiasm.

In my case, I talk about what is known as "communities of practice", which in short are groups of people(user groups, associations, meetups...) that:

  • organize regular meetings (face-to-face and/or online).
  • share a passion / profession / concerns, ... for technology (software, hardware, methodologies or best practices, ...).
  • mainly, seek to collaborate with each other, voluntarily and altruistically.
  • they seek the common benefit above the particular one (including the particular interest of the organizations that may support/sponsor them).
  • are always open to new people.
  • feel part of the group and identify with it.

So, I just wanted to clarify that:

  1. All this is in my experience and is based primarily on the type of communities I just described.
  2. I believe that most of the ideas and tips shared in the documents, can be applied to this type of communities, whether they are local (in small and in big cities), as much as online/virtual, regardless of the fact that each one has its peculiarities.

Having said all of the above, it does not detract from the fact that some of the tips can also be applied to people who are in the business of disseminating online content, or people who organize large conferences.

What has changed?

Why do those of us who have been energizing communities have this feeling/perception?

To give some context, I started to get involved with this particular type of communities at the university (in ~2009), and since then I have participated, contributed, founded and co-organized quite a few communities, organizing hundreds of meetings (of all kinds).

Based on this experience, I would say that the feeling that activity is declining is mainly due to the fact that it is harder for us to provide value as we did before.

Now the offer is wider and the attention is diversifying with the increase of communities, channels/media (Discords, Slacks, social newtwords, ...), but also the rise of influencers.

The image shows a cluttered room, a person hiding behind his hands, drowned between screens and cables.

Personally I also think that digital contact is eating more ground to the physical, just see that almost everything is done through apps: order food, a cab, talk / chat, procedures with the administration, ... even flirting! 😅 and I have no doubt that this also has consequences.

That is why I believe that it is not that communities do not provide value, but that they simply have to take into account this change of context and reinvent/modernize themselves. Remember, as Albert Einstein said, "The definition of insanity is doing the same thing over and over again, but expecting different results."

I hope that sharing some of the advice I heard at the Open Space, and some of my own, will serve to help refloat some communities and help new ones to emerge.

A book I really like that talks about adapting to change is Who Moved My Cheese? 🧀🐁.

Anatomy of communities

And before I finish, I wanted to share some ideas and resources to share my understanding of communities.

The most basic are the degrees of involvement. I used to explain them this way to my Esri colleagues several years ago (~2017):

Anatomy of a community diagram

Anatomy of a community.

After that, Jorge taught me several theories:

  • The Orbit Model, which serves as a model to explain that to increase the feeling of belonging to a group, it is necessary to increase the number of interactions and positive impacts between people, and that bonds are forged.
  • The 1% rule, which I use to adjust expectations that no more than ~1% will help to energize, nor ~10% participate, although really measuring this is often quite subjective, just like trying to measure a friendship (because at the end of the day, that's what they are).
  • The Community Maturity Model, an interesting framework for classifying different types of communities.

Community Maturity Model - The Community RoundTable

Contributions

I would like to start by thank Dani Rey (@kdarrey) from XantarDev and the Commit team, who made it possible for us to meet last year to share experiences and reflections about this very interesting topic and that has been the germ of these resources.

Below is a list of the names I was able to capture during the Open Space held in April 2023 at CommitConf.

Photo of the CommitConf 2023 community meeting.

Photo by Santiago B. / @Santyx_Error from Open Space.

Sorry for those people I left out!!!, if you read the article you can leave me a message in the comments to add you (or make a PR) 😜😂.

And I also want to explicitly thank: Soraya Muñoz, Juanma Ruiz, and Mariano Pérez Caro for their contributions and reviews to the papers I have shared.

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